PENGEMBANGAN PERANGKAT PEMBELAJARAN CASE BASED LEARNING DENGAN MEDIA KOMIK DIGITAL

ratna rustina, Ipah Muzdalipah, Edi Hidayat

Abstract


This study aims to develop a mathematics learning device based on Case Based Learning (CBL) integrated with digital comics media for the topic of Systems of Linear Equations in Two Variables (SPLDV) for junior high school students. The method used is Research and Development (R&D) with the ADDIE model, encompassing analysis, design, development, implementation, and evaluation stages. Validation involved subject matter experts, media experts, and limited trials with students. The results show that the developed learning device is highly feasible, with an average validation score of 89.2%. The use of digital comics media based on CBL significantly increases students' motivation and conceptual understanding of mathematics, as evidenced by a 24.2% increase in the average SPLDV conceptual understanding score. In conclusion, the integration of the CBL model and digital comics is effective in supporting contextual, innovative, and adaptive mathematics learning in the digital era

Keywords:    Case Based Learning; digital comics; conceptual understanding; mathematics education; instructional innovation.


Full Text:

PDF

References


Aeni, W. A., & Yusupa, A. (2018). Model Media Pembelajaran E-Komik Untuk SMA. Jurnal Kwangsan, 6(1), 1. https://doi.org/10.31800/jurnalkwangsan.v6i1.66

Agustin, H. A., Bektiarso, S., & Bachtiar, R. W. (2018). Pengembangan Modul Komik Fisika Pada Pokok Bahasan Hukum Kepler Di SMA Kelas XI. Jurnal Pembelajaran Fisika, 7, 168–174.

Angela, F., Maimunah, M., & Roza, Y. (2021). Desain Media Pembelajaran Komik Matematika Berbasis Aplikasi Android pada Materi Persamaan Eksponensial. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(2), 1449–1461. https://www.j- cup.org/index.php/cendekia/article/view/437

Ardiyanto, H., & Fajaruddin, S. (2019). Tinjauan atas artikel penelitian dan pengembangan pendidikan di Jurnal Keolahragaan. Jurnal Keolahragaan, 7(1), 83– 93. https://doi.org/10.21831/jk.v7i1.26394

Auliya, L., & N, L. (2020). the Development of Miss Ppl (Advanced Microsoft Power Point) Learning Media At Elementary School. JURNAL PAJAR (Pendidikan Dan Pengajaran), 4(4), 703. https://doi.org/10.33578/pjr.v4i4.8027

Arsyad, A. (2017). Media Pembelajaran (A. Rahman (ed.)). Rajawali Pers.

Hildayah, D. (2019). Penggunaan Media Visual, Auditif, Dan Kinestik Untuk Meningkatkan Hasil Belajar Siswa. Prosiding Seminar Nasional Pendidikan FKIP, 2(1), 137–146.

Jang, W., & Song, J. E. (2017). Webtoon as a new Korean wave in the process of glocalization. Kritika Kultura, 2017(29), 168–187. https://doi.org/10.13185/KK2017.02908

Kaddoura, Mahmoud A. (2011) "Critical Thinking Skills of Nursing Students in Lecture-Based Teaching and Case-Based Learning," International Journal for the Scholarship of Teaching and Learning: Vol. 5: No. 2, Article 20. Available at: https://doi.org/10.20429/ijsotl.2011.050220

Khudlori, A., & Gondohanindijo, J. (2020). Aplikasi Webtoon Berbasis Media Pembelajaran. 137–150.

Setiani, D., Dewi, P. F. A., Delya, S. M., Rahmawati, V., & Dasmo, D. (2021). Pengembangan Media Pembelajaran Komik Fisika Digital Berbasis Line Webtoon Pada Pokok Bahasan Tekanan. Jurnal Pendidikan Fisika, 9(2), 212. https://doi.org/10.24127/jpf.v9i2.4008

Sugiyono, S. (2017). Metode Penelitian Dan Pengembangan Untuk Bidang Pendidikan, Manajemen, Sosial, Teknik : Research And Development. Alfabeta

Suparman, I. W., Eliyanti, M., & Hermawati, E. (2020). Pengaruh Penyajian Materi Dalam Bentuk Media Komik Terhadap Minat Baca Dan Hasil Belajar. Pedagogi: Jurnal Penelitian Pendidikan, 7(1), 57–64. https://doi.org/10.25134/pedagogi.v7i1.2860

Suparmi, S. (2018). Penggunaan Media Komik Dalam Pembelajaran IPA di Sekolah.Journal of Natural Science and Integration, 1(1), 62–68. https://doi.org/10.24014/jnsi.v1i1.5196

Syarifudin, A. (2021). Pengaruh Penggunaan Media Pembelajaran Berbasis Visual Terhadap Prestasi Belajar Mata Pelajaran Aqidah Akhlak Siswa Di Min Putussibau. Journal PIWULANG, 3(2), 92. https://doi.org/10.32478/piwulang.v3i2.656

Tafonao, T. (2018). Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar Mahasiswa. Jurnal Komunikasi Pendidikan, 2(2), 103. https://doi.org/10.32585/jkp.v2i2.113

Ummah, L. R., & Istianah, F. (2021). Pengembangan Media Komik Webtoon Sebagai Alternaltif Media Pembelajaran Daring Materi Siklus Hidup Hewan Kelas IV SDN Mancar 03 Kecamatan Peterongan Kabupaten Jombang Laili Roifatul Ummah Abstrak. Jpgsd, 9(6), 2526–2539.

Winatha, K. R., Suharsono, N., & Agustini, K. (2018). Pengembangan E-modul Interaktif Berbasis Proyek Pada Mata Pelajaran Simulasi Digital Kelas X di SMK TI Bali Global Singaraja. Jurnal Teknologi Pembelajaran Indonesia, 8(1). https://doi.org/10.23887/jtpi.v8i1.2238




DOI: https://doi.org/10.37058/jp3m.v10i1.18029

Refbacks

  • There are currently no refbacks.



©2017 JP3M (Jurnal Penelitian Pendidikan dan Pengajaran Matematika)
Program Studi Pendidikan Matematika
Fakultas Keguruan dan Ilmu Pendidikan 
Universitas Siliwangi
Jl. Siliwangi No. 24 Kota Tasikmalaya - 46115
email: jp3m@unsil.ac.id
e-ISSN: 2581-2807 ; p-ISSN: 2460-8599


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
StatCounter:
WebAnalytics Made Easy - StatCounter
Detail


Diindex oleh:
Sinta DOAJ BASE - Bielefeld Academich Search Engine ROAD CiteFactor DRJI Indexed Journal Moraref One Search