Pengembangan Media Pembelajaran Interaktif Pada Materi Lingkaran Berbantuan Adobe Animate 2020

Robiyanto Robiyanto, Edi Hidayat, Satya Santika

Abstract


The aims of this research is to describe feasibility of interactive learning media assisted by Adobe Animate 2020 as well as students’ responses towards the use of interactive learning media assisted by Adobe Animate 2020 which was developed. The research method used were Research & Development (R&D) with ADDIE (Assesment/analysis, Design, Development, Implementation, and Evaluation) development method. The data collection techniques used were semi-structured interviews and questionnaires. The research data were collected by one material expert, one media expert, and students of class VII SMP Negeri 5 Ciamis. This research resulted interactive learning media than can be used on smartphones and desktops named Easy Learning App. The feasibility of this interactive learning media was assessed based on an assessment of the quality of the content and objectives by two material experts and technical quality by two media experts. The Easy Learning App learning media was declared very feasible by media experts and material experts and received very good responses from students towards the uses of Easy Learning App learning media.


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References


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©2017 Jurnal Kongruen
Program Studi Pendidikan Matematika
Fakultas Keguruan dan Ilmu Pendidikan  
Universitas Siliwangi
Jl. Siliwangi No. 24 Kota Tasikmalaya - 46115
email: kongruen@unsil.ac.id
e-ISSN: 2830-3830


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