Pengembangan Media Pembelajaran Interaktif Matematika Berbasis Android pada Materi Segiempat dan Segitiga dengan Menggunakan Construct 2

Dede Abdullah Azam, Dian Kurniawan, Yeni Heryani

Abstract


This study aims to develop an Android-based interactive mathematics learning media on rectangular and triangular material using software construct 2 and determine its feasibility. The method used is the Research & Development (R&D) method with the Assessment/Analysis, Design, Development, Implementation Evaluation (ADDIE) model. Analysis, users are class VII students in quadrilateral and triangular material which contains the discovery concept of the nature, area and perimeter of quadrilaterals and triangles and is presented in an android application made with construct 2. Designed in navigation structures, flow diagrams, storyboards, and design materials learning. Data collection techniques were carried out through interviews and questionnaires. The research instrument uses a preliminary study interview grid and assesses the quality of learning media. The data for this study came from two material experts, two media experts, one instructional expert and eighth grade students at SMP Negeri 3 Tasikmalaya. This research produces android- based applications with the names Quadrilateral and Triangle Applications. This product is assessed from the feasibility of using the media which is measured based on the quality of the content and objectives, technical quality, instructional quality and student responses. In assessing the quality of the content and the objectives of the material expert, the learning media is in the very feasible category. In the technical quality assessment by media experts, media learning is in the very feasible category. In the assessment of instructional quality, instructional experts state that media learning is in the very proper category. The results of students' responses to media learning after being validated by experts, in the group trials the response results were in the very practical category, and in the field trials the response results were in the practical category. Then learning media can be used in the learning process.


Full Text:

PDF

References


Harahap, M., & Siregar, L. M. (2018). Mengembangkan Sumber dan Media Pembelajaran. Educational, January, 2–3. https://doi.org/10.13140/RG.2.2.19282.86721

Lee, W. W., & Owens, D. L. (2004). Multimedia-Based Instructional Design : Computer-Based Training, Web-Based Training, Distance Broadcast Training. 445. https://books.google.com/books?hl=id&lr=&id=b1Giy2zCxlsC&oi=fnd&pg=PR9&dq=Multime diaBased+Instructional+Design+lee+owens&ots=2N9NRg5KUM&sig Ce8FW SbqTgeojTH6sRFr_v0CRuI

Susilana, R., & Riyana, C. (2009). Media Pembelajaran: Hakikat, Pengembangan, Pemanfaatan,dan Penilaian. Bandung: CV. Wacana Prima.

Resti & Jaslin. (2016) Pengembangan Media Pembelajaran Berbasis Android pada Materi Kelarutan untuk Meningkatkan Performa Akademik Pederta Didik SMA. Jurnal Inovasi Pendidikan IPA, 2(1), 98. https://doi.org/10.21831/jipi.v2i1.10289

Sugiyono. (2019). Metode Penelitian Kualitatif, Kuantitatif, dan R&D. Bandung: ALFABETA

Ummah, S. K. (2021). Media Pembelajaran Matematika. Malang: Universitas Muhammadiyah Malang. Retrieved April 19, 2022 from https://www.google.co.id/books/edition/Media_Pembelajaran_Matematika/HWIXEAAAQBAJ?hl=id&gbpv=1.

Walker, D. F., & Hess, R. D. (1984). Instructional software: Principles and perspectives for design and use. Wadsworth Publishing Company.

Yokri, Poni (2020). LKPD Matematika Berbasis Inquiry untuk Meningkatkan Kemampuan Pemecahan Masalah Peserta Didik SMK-SMAK Padang Kelas X. Jurnal Equation Teori dan Penelitian Pendidikan Matematika Vol. 3, Np. 1 https://doi.org/10.29300/equation.v3i1.32823


Refbacks

  • There are currently no refbacks.



©2017 Jurnal Kongruen
Program Studi Pendidikan Matematika
Fakultas Keguruan dan Ilmu Pendidikan  
Universitas Siliwangi
Jl. Siliwangi No. 24 Kota Tasikmalaya - 46115
email: kongruen@unsil.ac.id
e-ISSN: 2830-3830


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License .
StatCounter:
WebAnalytics Made Easy - StatCounter
Detail