Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Android Dengan Bantuan Smart Apps Creator 3

Ikhsan Saepul Hidayat, Yeni Heryani, Satya Santika

Abstract


This study aims to develop an Android-based interactive mathematics learning media with the help of software and determine the feasibility of the learning media. The method used is the Research & Development (R&D) method with the Assessment/Analysis, Design, Development, Implementation & Evaluation (ADDIE) model. Data collection techniques were carried out through interviews and questionnaires. The research instrument used a preliminary study interview grid sheet and a questionnaire for assessing the quality of learning media. The data for this study were sourced from two media experts, two material experts, and seventh grade students of SMPN 12 Tasikmalaya. This research produces an Android-based application. The product is assessed from the feasibility of using the media as measured by technical quality, content quality and purpose, and instructional quality. In the technical assessment, the media expert stated that the learning media was in the very feasible category, while in the assessment of the quality of the content and objectives, the material expert stated that the learning media was in the appropriate category, and based on the instructional quality assessment questionnaire on trials to students, the learning media was declared to be included in the appropriate category so that learning media can be used to assist the learning process.


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©2017 Jurnal Kongruen
Program Studi Pendidikan Matematika
Fakultas Keguruan dan Ilmu Pendidikan  
Universitas Siliwangi
Jl. Siliwangi No. 24 Kota Tasikmalaya - 46115
email: kongruen@unsil.ac.id
e-ISSN: 2830-3830


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